The updated GeoMerge node gives you greater control when merging your geometry and USD layers. See Share the Load with Distributed Cop圜at Training. This can reduce training times by up to 50%. And with multi-resolution training, Cop圜at will now automatically lower image resolutions to reduce file size during the early stages. This makes training faster and means you can carry on using Nuke with Cop圜at running in the background. With Nuke 15.0 & 14.1’s new distributed training, you can share the load across multiple machines using standard render farm applications. This means that for Nuke 15.0 & 14.1, all CaraVR nodes, Spherical Transforms and Lens Distortions can now be used on even larger resolutions, giving you greater scalability in your projects. Extended High-Resolution Supportįor users working at very high resolutions, on installations such as large events, theme park rides, and in virtual production, Nuke now supports a number of planar operations on images up to 64K, with sufficient hardware. You can now use the full power of your Mac while taking advantage of all the latest workflows. Say hello to up to 20% faster general processing speeds with Nuke 15.0’s native Apple silicon support. Still need time to update your workflows, run tests, and finish existing projects? With our first ever dual release you can upgrade to Nuke 14.1 to finish your current projects running on VFX RP 2022 and CentOS 7, and when your studio is ready to make the jump to Rocky 9 or equivalent, Nuke 15.0 will be there to make your pipeline transition easier. We’re replacing CentOS 7 with Rocky 9 and releasing early to give you time to transition.
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